The Missing Daughter of Phasia: Stories from Demayth

Alright, gather 'round, friends, and let me tell you a tale. Not just any tale, mind you, but a story whispered on the wind, a story etched in the very stones of a forgotten village, a story of love, loss, and the terrible power of grief. It's a story from the world of Demayth, a world fractured, yet bound by the threads of fate, and touched by the whims of gods both cruel and kind. This is the story of Narin, and the unremembered daughter of Phasia.

Our tale begins, as so many do, not with a roar of thunder or a clash of steel, but with a silence. A silence that hung heavy over the small village of Phasia, nestled beside a grove of ancient trees, a silence that was… wrong. Oh, the village looked normal enough. Farmers tilled their fields, children played their games, smoke curled from chimneys. But beneath the surface, a hollowness resided, an emptiness that echoed in the too-bright smiles of the villagers and the way their eyes seemed to slide past certain things, certain… absences.

It was into this unsettling peace that our adventurers arrived. Perhaps you know them? A band of heroes, fresh from… well, let's just say their previous endeavors had left a mark on the world, a mark not easily forgotten. They came to Phasia seeking, as adventurers often do, work. And work they found, offered by the village elder, a man named Caius, his face a roadmap of worry, his hand clutching a faded ribbon, the color of a long-forgotten sky.

"My daughter," he pleaded, his voice raw with a grief that seemed to claw at the edges of his words. "Ahri… she's been taken. By a monster! They call it… the Displacer. It dwells in the grove yonder. You must slay it! Bring her back to me!"

But here's the twist, the knot in the thread of this tale. The villagers… they didn't remember Ahri. They'd nod politely at Caius's ravings, offer empty condolences, and then quickly change the subject. Their eyes held a flicker of… something… sadness, perhaps? But it was a sadness without a source, a grief without a name. Like a phantom limb, they felt the absence of something vital, but they couldn't recall what it was.

Our heroes, bless their hearts, they sensed this dissonance. They saw the empty houses, the half-finished projects, the toys lying abandoned in the streets. They heard the whispers in the wind, the unspoken sorrow that clung to Phasia like a shroud. And they knew, with the certainty that only seasoned adventurers possess, that this was no ordinary monster hunt.

So they ventured into the grove, not with swords drawn and spells blazing, but with wary eyes and questioning hearts. And there, amidst the whispering trees, they found him. Narin. He wasn't a beast of claw and fang, not in the way they expected. Tall and gaunt, with skin the color of a stormy twilight, and eyes… ah, his eyes… like looking into a shattered kaleidoscope, a swirling vortex of colors and shapes. He was alien, yes, but… beautiful, in a tragic sort of way.

And he didn't fight.

"I will not raise a hand against you," he said, his voice a low, sorrowful melody. "You seek to end my life? Do so. But do not make me suffer. My heart already endures enough."

He spoke of Ahri, then. Of her laughter, like the chime of wind chimes. Of her kindness, a gentle rain on parched earth. Of her love for the wildflowers that bloomed in the very clearing where his lovingly crafted cabin stood. A cabin built for her, filled with tokens of their forbidden love – drawings, half-finished carvings, a silver chain she'd always worn.

And he spoke of the fire. Not a celebration, as the villagers now believed, but a pyre. A pyre upon which Ahri had burned, condemned by her own people for loving a creature they deemed a monster.

His grief, you see, had shattered him. And in his shattered state, his hidden power – a power to Displace, to remove not just from memory, but from reality itself – had twisted his love into a desperate, misguided act of protection. He hadn't killed the villagers. He had simply… removed Ahri from their minds, from their history, leaving only the ghost of an emotion they could no longer comprehend.

Our heroes, they listened. They saw the truth in Narin's sorrowful eyes, in the heartbreaking beauty of his cabin, in the lingering echoes of a love that defied all boundaries. And they faced a choice. A choice far more difficult than slaying any beast.

They chose, in the way of good and righteous people, to reason. They decided to help mend the broken pieces of this shattered man, to offer some kind of hope... But the man had nothing more to live for, so he removed himself. A sad tale indeed.

But this is not where the story ends. No, for in Demayth, even endings are but beginnings in disguise. Back at the Rough Rider Inn, a discovery. An empty room, paid for, but unoccupied. And a voice box, Elven-made, filled with the recordings of a young girl's voice. Maria. A Warhandler, stubborn and brave, who had befriended the party, shared their journey, and spoken of dreams and fears into that little box. A voice that no one, not even our heroes, could quite place… until they heard it.

The truth, like a shard of ice, pierced their hearts. Narin's reach was wider, his grief deeper, than they had imagined. Maria, too, had been Displaced. A friend, an ally, gone. Leaving behind only… an echo.

And so, the tale of the Unremembered, the tale of Phasia, becomes another thread in the larger tapestry of our heroes' journey. A reminder that even in a world of magic and monsters, the greatest tragedies are often born of love, loss, and the choices we make in the face of unbearable pain. What will they do with this knowledge? How will they carry this burden? That, my friends, is a story for another time…

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Stories from Demayth: The Fallen Feather Champions, the Nightfalls.